Do you know what, fk it.
I dont care if I seem passionate, angry, without compassion or even without seeing the bigger picture, but fk with me and I dont go lying down.
In fact, I am taking this opportunity as a catalyst (as always) to just tweak my intentions to larger goals. I maybe a bit arrogant to say I have no limitations, whatever I do, I will have a go and use what I got. All that I have.
But I aint always going to be able to everything at the same time, give someone a little direction and great things could happen. For all those that know what has happened, then I know what will happen. I tried the politically correct route, now I am going to the top of the chain and working down.
People may get a little upset, I may push the wrong buttons but I cant keep everyone happy.
Multitasking Monkey no longer wants to be a monkey.
Saturday, 31 January 2009
Tuesday, 20 January 2009
Felt Like Posting Something
The last girl and the last reason to make this last for as long as I could
First kiss and the first time that I felt connected to anything
The weight of water, the way you told me to look past everything I had ever learned
The final word in the final sentence you ever uttered to me was love
First kiss and the first time that I felt connected to anything
The weight of water, the way you told me to look past everything I had ever learned
The final word in the final sentence you ever uttered to me was love
Tuesday, 6 January 2009
Just Bring It
I has been busy :)
http://uk.youtube.com/watch?v=Scwnsgij0oo
http://uk.youtube.com/watch?v=SaML4KLkyd0
http://uk.youtube.com/watch?v=NfuVYjKNMxM
http://uk.youtube.com/watch?v=uo_zjARE5bk
So now its all about game mechanics and UV mapping, (texturing).
Game Mechanics:
Mind
Focus
Wisdom
Body
Agility
Precision
Spirit
Essence
Balance
The game mechanics will work like this.
For instance, punched in the shoulder, the first time it hurts a little (Body). Hit in the same place, the arm goes dead, (body). The (mind) cant focus on just fighting the opponent as the body is hurt trying to defend itself (mind/spirit) and attacking at the same time. The shoulder gets hit a few more times, now the arm/shoulder is broken, the (body) is damaged, the (mind) is split and the (spirit) is broken.
So three different attributes split. As the body takes damage the health bar (for the purpose and ease of talking about it) goes down, but regenerates over time. The Mind and spirit much the same. The spirit suffers when it is overwhelmed. My plan is to build modifiers around the attributes in bold. It is a more in depth game mechanic but has it rewards.
My problem is dealing with death. Do I only take it as far as incapacitated only and the avatar can never die? Hmm, something to think about.
If I am boring you, well, erm...
Your sarcasm is not welcome here ..... Move Along :)
http://uk.youtube.com/watch?v=Scwnsgij0oo
http://uk.youtube.com/watch?v=SaML4KLkyd0
http://uk.youtube.com/watch?v=NfuVYjKNMxM
http://uk.youtube.com/watch?v=uo_zjARE5bk
So now its all about game mechanics and UV mapping, (texturing).
Game Mechanics:
Mind
Focus
Wisdom
Body
Agility
Precision
Spirit
Essence
Balance
The game mechanics will work like this.
For instance, punched in the shoulder, the first time it hurts a little (Body). Hit in the same place, the arm goes dead, (body). The (mind) cant focus on just fighting the opponent as the body is hurt trying to defend itself (mind/spirit) and attacking at the same time. The shoulder gets hit a few more times, now the arm/shoulder is broken, the (body) is damaged, the (mind) is split and the (spirit) is broken.
So three different attributes split. As the body takes damage the health bar (for the purpose and ease of talking about it) goes down, but regenerates over time. The Mind and spirit much the same. The spirit suffers when it is overwhelmed. My plan is to build modifiers around the attributes in bold. It is a more in depth game mechanic but has it rewards.
My problem is dealing with death. Do I only take it as far as incapacitated only and the avatar can never die? Hmm, something to think about.
If I am boring you, well, erm...
Your sarcasm is not welcome here ..... Move Along :)
Friday, 2 January 2009
Maya Dynamics
It has taken me 3 hours to do this woot!
My first Maya dynamics video. Not fantastic, but its a start :)
http://uk.youtube.com/watch?v=cl9NgJjFRZU
My first Maya dynamics video. Not fantastic, but its a start :)
http://uk.youtube.com/watch?v=cl9NgJjFRZU
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